Test your knowledge & learn about British royal history

Gamification for London’s Six Palaces Institute. I designed the UI/UX and motion graphics for a fun, competitive, and free mobile experience that would bring the rich English history to life. Responsible for the UI/UX, I created a visually cohesive interface, using colour-coded topics, custom illustrations, Lottie animations, and a unique app icon, ensuring a seamless and immersive user experience.

Client

Shyft – Powered by Standard Bank

Role

User Interface Design
User Experience Design
Prototyping

Tools

Figma
Photoshop

Year

I was part of a team that conducted a design sprint to explore ideas on how the Shyft app could be improved and transformed to further enhance its value proposition. Over two weeks, we analysed competitor apps, interviewed active and past users to uncover pain points and preferences, and prototyped actionable solutions. I was responsible for the interface design and prototyping, ensuring clarity, usability, and feasibility within technical constraints.